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PRAGMATA DEVELOPER PS4
There may have CG in that initial reveal (Ono described that first trailer as " a new IP running on the PlayStation 4 using the Panta Rhea engine", but trade show demos are always a work in some capacity,) but they had a game that ran with most of the mechanics and some level of fidelity of those effects on a PS4 that people could play.ĭeep Down was talked about for years and still has a reputation as a lost project (or a joke, if you will) because it was a new engine showcase as well as a game. There are also tech slices of its technology showing the realtime capabilities of its tech such as fluid-simulation fire and material shaders. It was at TGS 2013, Capcom did live-demos and journalists previewed it. (Supposedly RE Engine subsumed some of the Panta Rhea engine technology, but I've never seen that substantiated.)Īnd the other thing is, Deep Down was fully playable. That said, here’s hoping we do get to learn more about it and its central hook in the not-so-distant future.It is kind of a strange comparison to make (OP just made it as a joke on Capcom announcing new IP as next-gen tech that turns out to vaporware,) but for more or different ways than for the reasons you're saying.įor one thing, Deep Down itself was captivating on its own, but part of the big deal there was that it was also part of an announcement of a brand new engine that would birth a new generation of titles both the game or the engine were abandoned in the end. Whether the game will be able to hit that launch window remains to be seen.
PRAGMATA DEVELOPER SERIES
Most recently, we announced the action adventure title Pragmata for the new generation of consoles, and we are making steady progress on its development.”īack when Pragmatawas first announced last year for PS5, Xbox Series X/S, and PC, Capcom gave it a rough launch window of 2022. In Capcom’s recently published annual fiscal report for 2021, Yoichi Egawa – director and executive corporate officer of Capcom’s Development Divisions – stated that Pragmata is “making steady progress on its development.”Īfter briefly speaking about the continued growth and success of Capcom’s established and existing IPs, Egawa wrote, “At the same time, we are also working on creating new IPs utilizing the talent pool we have expanded through our proactive hiring efforts. However, the company recently reassured fans that its development is progressing well. Of course, even its reveal trailer was quite a vague one, and next to no information has been released on the game by now, to the extent that Capcom hasn’t said a single word about it since announcing it. Even so, the company’s fans haven’t been treated to something completely fresh and unique with a new Capcom IP for a long, long time, which is why the announcement of Pragmataover a year ago was met with so much curiosity. The resurgent Capcom has found incredible success with many of its bigger franchises in recent years, with everything from Resident Evil to Devil May Cry to Monster Hunter (among others) continuing to do well for themselves from both critical and commercial perspectives.
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